Choppy?

psyonpsyon

很久以前 | 帖子#1
I am working on a real time combat game. When I test the game locally, the movements are nice and smooth for each player, but when I uploaded the game to nonoba to test it, the movements of the remove player are very choppy. The game seems to recieve messages in clumps, and processes them all at once, causing the remote player to seem to jump around. Even just when rotating the character, the rotation is very choppy. I thought bandwidth may be an issue, but the game runs at 30fps, and each message to update the position is 20 bytes max in size. 600bytes a second for movement is hardly anything. Do certain games get a lower priority on the nonoba servers?

psyonpsyon

很久以前 | 帖子#2
I actually got this figured out for the most part. Chris, your asteroids lite example really helped. I got my bullet tracking working as well even. I only have one bullet per player though, so that makes it alot easier :)

ChrisChris

很久以前 | 帖子#3
Great - I was just going to point you to the other tread :)

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