Game Development with Multiplayer API

IvyGamesIvyGames

很久以前 | 帖子#1
I've never worked with multiplayer before, so I'd like to get advice from developers that have used/know how to use the Nonoba Multiplayer API.

More specifically, can I simply write my game completely, noting down the information that will have to be transferred between players in a couple variables, then just put in the API, or is it neccessary to build the game from the API upwards?

Thanks.

FrippeFrippe

很久以前 | 帖子#2
I would suggest that you build it "from the API upwards"...

Basically what the API does is handling messages from server <--> client.
So yes, you could go about it as you suggest, by just building your game completely and noting all the variables and stuff for later implementation, but I can see no reason why that would be easier than to just "start from scratch"...

Now I'm in no way an expert in the API (yet), but from where I'm standing it would probably save you some time later on if you think in terms of how the API works from the beginning.
And the learning-experience when you do it that way, will definitely be a good thing when you're making your next game :)

If you check through the examples that comes with the api, you'll get a pretty good picture what it's all about...keep in mind that it's all about sending messages back and forth.

I'm also working on a kind of tutorial/walkthrough for the api, where I'm building a game and trying to describe the process of it all. Stay tuned for that...

If you've got some problems and/or question, just post 'em here in the forum and I'll try and help you as much as I can...

cheers!

rdzrdz

很久以前 | 帖子#3
I built my 1st game as so called 'local multiplayer' first. So i had control over the play-pieces via 2 sets of keys @ one single keyboard at first.
After this was playable a added on the multiplayer interface.

I guess it is also depending on the type of game you want to play & which part of it all you need to learn.
Myself i started with zero prior experience at also actionscript, which was mainly why i started with the local thing first.
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