What example did you start out with?
The above message is outputted in a few of the examples when a message of an unknown type is received in the client. (look for the default handler in the message handler switch)
"Got unhandled message > Nonoba.api.Message"
Chris说
很久以前 | 帖子#2
Cyclone103说
很久以前 | 帖子#3I have had a similar issue. I followed the chat command example, and created a /users function which lists the number of users online in the game. Serverside code:
Client code:
It says the number of users is unhandled, even though it properly displays inside the chat. Its not a terrible issue, but it is annoying.....
Client code:
It says the number of users is unhandled, even though it properly displays inside the chat. Its not a terrible issue, but it is annoying.....
Chris说
很久以前 | 帖子#4Mmm can you send me the code at chris [at] nonoba.com and I shall have a look at it :)
Cyclone103说
很久以前 | 帖子#5Sent. Thanks for the help!
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actionsprite说
很久以前 | 帖子#1I seem to get the value ok, and nothing appears broken, but wondering why this message is being outputted? what does it mean?
JMC